
Electronic Arts (EA) has confirmed that Battlefield 6 will not feature any content created using generative artificial intelligence. The studio behind the franchise, DICE, clarified that while AI tools were explored during the game’s earliest stages, every element in the final product is entirely human-made.
EA’s Official Position on Generative AI
Rebecka Coutaz, Vice President and General Manager of Battlefield Studios, addressed the topic in a recent interview. She explained that Battlefield 6 “does not contain any content made by generative AI,” though the team did experiment with the technology during pre-production.
According to Coutaz, AI was used only for idea exploration and concept generation, allowing artists and designers to brainstorm faster. However, once production began, the team relied solely on traditional creative workflows. She described generative AI as “very seducing” but emphasized that the final game represents the work of human developers and artists.
Why EA Chose a Human-First Approach
EA’s decision reflects a cautious stance on emerging technologies. The company’s leadership believes that while AI can be useful as a creative companion, it is not yet reliable or ethical enough to be responsible for actual in-game assets.
Quality control is a major concern. Battlefield games are known for their realism and high production values, and generative AI—though improving rapidly—still struggles with consistency and style coherence. Moreover, using AI-generated assets can raise legal and ethical questions, especially around originality and data sourcing.
By keeping AI out of visible content, EA aims to maintain artistic integrity and avoid controversy. The gaming community has grown wary of studios that quietly integrate AI tools, particularly when they appear to replace human labor or affect the creative process.
Generative AI in Early Development
Coutaz’s comments indicate that EA sees value in AI during the brainstorming phase. Generative tools can help teams quickly visualize environments, concepts, or mood boards—essentially speeding up pre-production.
However, the studio drew a firm line between ideation and execution. All of the art, sound, and gameplay elements that players will experience in Battlefield 6 were refined, built, and approved by human creators. This hybrid approach shows how large studios might responsibly explore AI without compromising authenticity.